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Hand of fate 2 best cards
Hand of fate 2 best cards




This is where you will find yourself with choices, chances, and challenges to face in order to advance in the best condition you can keep your stats at in order to be able to handle the final fight. Each card you land on is known as an Encounter card.Īn Encounter card can be anything from positive interactions that help you gain health, food, equipment, or gold, to a negative interaction that could take away any of those items. While the fate card pathway is laid out, you will get to choose which direction to go up, down, left, or right, no diagonal movements. Starting out the game, you are given the challenge titled "The Fool" in which you will first experience the movement style of the game. The 1 food counts as a gain card, so you can convert it to +5 max health, get the +1 bonus food from the armor anyway and get 3-7 gold back per 2 purchases, which in extremis can mean you pay 1 gold and get 10 max health and 2 food up to 150 max health and 4 food afterwards.The mix of challenges presented are various in difficulty and you will never know what to expect to come next, unless you have the right equipment that is. I'm also really fond of the synergy between armor of gluttony, the Monk's Blessing from the temple for 6g, the Wealth blessing from Saint Tala's Day that returns 3-7 (random pick when you get the blessing) gold when you draw two consecutive gain cards of the same type and buying single stacks of food at camp or an equipment (or healer) shop. Wine of the Gods - 9pm pick, can be a bit dicey without either Malaclypse or the Grifter's Companion, but the 100g payout is worth it.Mystical Island - pay the sailors then an easy (12pm) wheel spin for multiple gains and an equipment draw.Dark Alleys - either option gives an equipment and a gain for an easy dice roll.Grifter's Companion - makes wheel spins a virtual guarantee.

hand of fate 2 best cards

On longer challenges if you fill out your equipment deck then you'll just keep drawing these instead of random cards from your supply deck when you sell them over and over upon reaching the end of your equipment deck. Surprisingly useful for simply immediately selling at the camp for a hefty 50/58 gold. It does admittedly compete with several other really good gambling helmets and one that generates cash.

hand of fate 2 best cards

Perfect combats generate blessings and near perfect generate food gains. On top of that it has scaling defence that can go as high as 40. Generate +1 food from any food or gold gain, which includes buying 1 food card from the store, effectively doubling the rations that can be obtained in a camp or shop and making it cheaper per unit to boot. Combined with being able to generate significant quantities of food. Guaranteed to be able to pick up an equipment and can usually pick out the two gold cards that are flanked by positive results without any risk.ĭoes great damage, has a low weapon effect count and the weapon effect does 300% damage to any enemy type giving it one of the best overall dps outputs. First one is 1:30 on a clock face, second is 12:00 and third is 8:45. The first three spins can be reliably won even without Malaclypse or the Grifter's Companion, but they make things easier. Multiple spins on a wheel that gets faster with every repeated attempt to rob a caravan. Note: the timing varies if you get the blessing that slows the wheel down and that makes it harder to get exactly what you want 100% of the time.

hand of fate 2 best cards

That yields 3 spins of a wheel which only has strong reward/gains on it, click to stop when your chosen reward is as though it were at 9pm on a clock face.

hand of fate 2 best cards

He's easily defeated (often allowing a flawless combat victory) by successions of 5x bash -> dodge repeated over and over and 4-5 (be ready to dodge after 4) attack -> dodge once his armor is gone. Picking the "black knight" option gives a fight against 1 captain of steel type enemy with a 1 minute timer.






Hand of fate 2 best cards